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THE INTERFACE

Reading the interface

What the colours mean, and why a number on screen can always tell you where it came from.

Colour carries meaning, never decoration

ColourWhat it means
OrangeA decision, a command, the critical path. The moment of choice. Used sparingly on purpose - if everything is orange, nothing is.
Dark carbonAuthority. Command rails, agent advisory panels, the immutable log.
Light canvasContext - the ground everything is planned on.
GreenPassing, healthy, verified.
AmberNeeds attention.
RedBlocked, an incident, a failure.
BlueInformational, and specifically an agent proposing something.
GreyInactive, at rest, done.

Blue meaning "an agent is proposing" is worth remembering: it is how you tell, at a glance, what was suggested from what was decided.

Every number can explain itself

Health bands, forecasts, runway, readiness, entitlement usage - all computed when you read them, none of them stored, and each able to name what produced it. If a number is on screen, something next to it or behind a click says where it came from.

That is a rule rather than a nicety. A stored score drifts from the thing it was meant to measure, and a score you can edit gets edited to look good.

Refusals appear where you were working

When something is refused, the message and its hint appear at the point of the action - not as a toast that disappears before you can read it. The same three fields an agent receives over MCP are what you see: what happened, and the specific next step.

Light and dark

The interface follows your system theme. The colour roles above hold in both - what changes is the surface they sit on, not what they mean.